IV96 CLASSIC

IV96 CLASSIC

  • Geklebter Dreischichtholzbalken
  • Bautiefe des Holz-Alu-Fensters 78 mm
  • Fensterbeschlag SIEGENIA AUBI mit den Sicherheitselementen und
  • Verschlusspunkten im Abstand von 80 cm
  • Tragfähigkeit des Flügels bis 120 kg
  • Sicherheitsdrücker
  • 4 Stellungen beim Öffnen mit einem Drücker (geöffnet, geschlossen, Lüftung im Sommer, Lüftung im Winter)
  • Sicherung gegen die Schiefstellung des Flügels und fehlerhafte Handhabung des Drückers
  • Auf Wunsch Thermoabstandsrahmen aus Glasfaser SWISSPACER und TGI
  • Umfangsdichtung in der Flügelnute, in den Ecken feste Verbindung, dauerelastisch
  • Alu-Mantel auf der Außenseite
  • UFenster = 0,72 W/m2K
  • Alu-Mantel mit der Wärmedämmung möglich

 

IV96 Classic

VRimg File Description =Attributes= Version: 1.3 Compressed: true Resolution { width: 3000  height: 3000  pixelAspectRatio: 1 } Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 3000  height: 3000 } Regions Info { regWidth: 32  regHeight: 32  whatsXY: MaxSize } Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 26.3501  targetDistance: 557.688  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 50  fNumber: 16 } Scene: "IV96 Classic_FINAL_rez_02.max" =Channels= Alpha (float3) RGB color (float3) VRayWireColor (float3) ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 16.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 50.000000 cameraFov (float): 10.671818 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 852.126587 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2454, 3506] displayWindow (box2i): [0, 0, 2454, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) VRimg File Description=Attributes=Version: 1.3Compressed: trueResolution { width: 2450  height: 3500  pixelAspectRatio: 1 }Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2450  height: 3500 }Regions Info { regWidth: 32  regHeight: 32  whatsXY: MaxSize }Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 10.6718  targetDistance: 852.126  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 50  fNumber: 16 }Scene: "IV96 Classic_02_trojsklo_celo.max"=Channels=Alpha (float3)RGB color (float3)VRayWireColor (float3)

V96 ThermoClassic

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 16.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 50.000000 cameraFov (float): 10.671818 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 852.125732 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2454, 3506] displayWindow (box2i): [0, 0, 2454, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) VRimg File Description=Attributes=Version: 1.3Compressed: trueResolution { width: 2450  height: 3500  pixelAspectRatio: 1 }Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2450  height: 3500 }Regions Info { regWidth: 32  regHeight: 32  whatsXY: MaxSize }Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 10.6718  targetDistance: 852.126  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 50  fNumber: 16 }Scene: "thermo_02_celo.max"=Channels=Alpha (float3)RGB color (float3)VRayWireColor (float3) ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 16.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 50.000000 cameraFov (float): 24.440191 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 547.721924 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2454, 3506] displayWindow (box2i): [0, 0, 2454, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float)